Religious Law offers an option to revoke any titles from sinful vassals without any repercussions.Not only does it allow conquering land at any possible excuse, it also helps with being a ruthless autocrat, by halving tyranny gain. Pursuit of Power is essentially the "World Conquest" tenet.Astrology offers a 25% experience increase to a random lifestyle for a decade, Alexandrian Catechism grants a permanent 20% increase to Learning lifestyle experience and depending on your form of Hinduism, Bhakti can grant a whopping 20% increase to all lifestyle experiences. Any tenet that increase lifestyle experience.Certain religious tenets are either very strong on their own or add a very handy option to your gameplay.While it's still possible, it's a far cry from the effective "I win" button it was before the patch. This was also fixed via Obvious Rule Patch in 1.1 foreigners, especially foreign rulers, have greater resistance to the abduct scheme, and this is raised even further if the ruler is at war with the schemer. After the target had been taken to the player's dungeons, they could be forced to come to terms, letting the player win the war almost immediately. ![]() One could very easily use it to win wars against far more powerful foes by starting a kidnap plot against the ruler and declaring war right before the plot fired. Abduction schemes initially allowed some notoriously broken exploits.Eventually fixed by Obvious Rule Patch in 1.1 the penalty cap was raised to 100%, and buildings (including those that provide the man-at-arms bonuses) deactivate if a player is far over their domain limit for longer than the one-year grace period for handing out newly-conquered titles. Since the over-domain penalties on taxes and levies were capped at 90%, it remained a net gain at ten times the normal domain limit, and allowed absurd stacking of man-at-arms bonuses, allowing one's Men-At-Arms to be able to annihilate armies dozens of times their size with no effort, at least until they became so powerful that they hit an integer overflow and cause negative casualties. Crusader Kings II's infamous "North Korea mode", wherein a player simply doesn't bother with vassals and holds everything directly, was back and still powerful in the release version of III (1.0).And if you have a big Empire (which you do most probably), you'll have even more money when with Golden Obligations. Vassals will regularly seek indulgencies with you paying 100 gold each time. Being head of a new Christian faith is even more broken.Given the AI's enormous fondness for seductions in the base game, parking a halfway-decent spymaster with a good intrigue in the court of a nearby king note The Byzantine court in particular is chock-full of sex fiends can easily net you hooks worth several hundred gold a year. ![]()
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