The skritt PC might be the only one who can see and interact with them, but they can provide enough of the skritt communal thinking for the skritt to be a functional Necromancer, while also providing the player with a roleplaying hook. you might have an in-built explanation based on the skritt being a necromancer: you could come up with a theme by which the skritt is the only living survivor of something necromantic, and is now haunted by the ghosts of the dead skritt. said:Is there a background to why the Kodan and Charr are so far from home?įor the skritt being functional on his own. Though I'd just go with the "slower to understand certain situations but not stupid" getup myself.Ĭould also work in a follower system for the skritt (to increase intelligence) and charr (warband).Īh, all this reminds me of how long it's been since I've played in a campaign. Since the skritt's a necromancer, they could instead commune with skritt spirits for that discussing things out to understand or since long-distance communicators are a thing in the game (short distance in PS's time though), that's an equal viability. Their "smart when in a group" basically comes from the ability to quickly talk to other skritt to discuss things out, so they'd be slower in understanding, but not necessarily stupid or incompetent. Maybe they're a self-imposed exile who lost his faith because of some loss (iirc, there's a kodan like that in Snowden Drifts? May be misremembering though.).Īs for skritt, while they're typically "not smart" solo, they're not (fully, there's naturally some variance) incompetent. One could be searching out powerful allies to fight off Jormag, or seeking to understand the Elder Dragon balance, or simply to spread the word of Koda. Kodan are seen in Lion's Arch, so it wouldn't be surprising if one or two decided to go further out, for various reasons. It is going to be very interesting, or so I am hoping! I will for sure let you know how it ends up going! (And depending on what kind of interest people have, I may do some regular updates on the game here.) Having renamed himself Comingstorm (or something to similar effect) he plans on working himself stronger while trying to balance his new found loss and anger with the teachings he was brought up with. So we are hoping it will work out.Īdmittedly as well, the Kodan took a back ground where he is the last of his Tribe, meaning his Sanctuary is gone. The necromancer class we found is the closest one to having a warlock type feel. He likes playing characters he can just have fun with. However, admittedly (and he is well aware) the player isn't the brightest and likes to play characters taking that into account. Skritt with a class I think may be a bit out of Lore. As per The Sea of Sorrows GW2 said:I’m not sure you can get away with Kodan or skritt (esp a single skritt), but I’ll be interested in hearing how it plays out Traveling on foot from Lions Arch to the Black Citadel is 8 weeks march, 6 in good weather. Game doesn't start for a few weeks and I've been spending a lot of time researching the stories, and areas, especially to make travel more realistic. The only other thing is I am not sure to use experience or milestones for leveling up?ĭoes anyone have any suggestions, advice, comments, etc? It would be greatly appreciated. Two more players are expected and only the Kodan and Char have been officially made. Granted I don't have all my players yet, but so far I have a Kodan Ranger, Skrit Necromancer, Char Elementalist, and Sylvari Thief. But I don't know if I should keep them on the Sylvari story lines, if that would be fair? The Sylvari, Act with Wisdom would make the most sense I think, to point characters to eventually taking on Zhaitan and the final Chapter. Human, either the Fall of Falcon Company or the Floating Grizwhirl. Depending on how things go, they could continue with Sylvari story lines, but either Asuran or Human works as well. I am not sure where I want to go after this for Chapter 2. It is going to start off in Caledon Forest following the Shield of the Moon quest line. Personal I have finished GW2 main story and HoT. I am going to be running a D&D 5e game set in GW2! Only 3 of 6 players have played GW2 and one of them have finished any of the story lines. Hey guys! I'm posting this in the general because I wasn't sure where else to do so, and it made the most sense besides the Lore section.
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